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Take Aim (087) (Alchemical Revolution)
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Take Aim (087) (Alchemical Revolution)

Take Aim (087) (Alchemical Revolution)

Rarity: Common
Number: 087
Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Slow
Set: Alchemical Revolution
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Take Aim (087) (Alchemical Revolution)
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Take Aim (087) (Alchemical Revolution)

Rarity: Common
Number: 087
Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Slow
Set: Alchemical Revolution

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Description

Rarity: Common
Number: 087
Description: Target unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the additional effect only if your champion's class matches this card's class.)
Card Type: Action
Card Subtype: Ranger;Skill
Element: Norm
Class: Ranger
Reserve Cost: 2
Speed: Slow
Set: Alchemical Revolution